Final Fantasy XIV a Realm Reborn Gets Its First Expansion Pack. at Takuchat.com

by our user Jacob K

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Well Square Enix announced the first expansion for Final Fantasy XIV: A Realm Reborn and it is called Final Fantasy XIV: Heavensward,the expansion is set to release Spring 2015.

Heavensward will be part of the 3.0 update for the game, the upate will also bring about the raise to the level cap up to 60, it introduce new Primals, dungeons, high end raids, and new jobs. It will also be adding a new playable race.

As if that wasnt enough, players will also be able to build airships to explore huge new open areas in the game.

Square Enix will reveal more information about the expansion at the London Fan Fest on October 25th.

Check out the teaser below-

Here is some art images.

[Speakout] Shadow of Mordor Forum at Takuchat.com

by our user Isiac DaGraca

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Since I’ve just purchased this game and no one else has done it, I’ve created an optional Shadow of Mordor forum for us to spam about this game.

With the addition of the new photomode, feel free to spam that too! Enjoy!

Powers Gets a NYCC Trailer at Takuchat.com

by our user Jacob K

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During their E32014 presentation Sony announced PlayStation Network’s upcoming push for original programming which is going to be headlined by the adaptation of the loved comic series Powers, and now we finally have a trailer.

Check out the trailer below-

TakuChat Is Playing War Thunder Tonight, Read to Find out How to Join at Takuchat.com

by our user Isiac DaGraca

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It’s been a while since the last game night so we’re way past due. By way of popular vote we’re playing War Thunder Tonight due to cross-compatible multi-player. The game is low spec, and comes in at around 3GB download on PC. So almost anyone can join!

DETAILS

The event starts at 8pm EST and will last until the last person leaves.

Once I join the event will be steamed. But anyone can stream really. I personally will not be available until 9:30pm EST

Voice chat will be handled through the google hangouts event link below. Or Skype should the comments of this article say otherwise (this article will be updated).

Google event link

Otherwise users can organize and discuss through this article, Steam or the games chat system should that be viable.

Download links

War Thunder PC link

War Thunder PS4 link

Twitch Stream

Watch live video from Takuchat on www.twitch.tv

TakuChat Is Playing War Thunder Tonight, Read to Find out How to Join [Updated] at Takuchat.com

by our user Isiac DaGraca

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It’s been a while since the last game night so we’re way past due. By way of popular vote we’re playing War Thunder Tonight due to cross-compatible multi-player. The game is low spec, and comes in at around 10GB download on PC. *updated* not sure how I got 3GB, so the game is large.

DETAILS

The event starts at 8pm EST and will last until the last person leaves.

Once I join the event will be steamed. But anyone can stream really. I personally will not be available until 9:30pm EST

Voice chat will be handled through the google hangouts event link below. Or Skype should the comments of this article say otherwise (this article will be updated).

Google event link

Otherwise users can organize and discuss through this article, Steam or the games chat system should that be viable.

Download links

War Thunder PC link (steam)

War Thunder PS4 link

Twitch Stream

Watch live video from Takuchat on www.twitch.tv

Kingdom Hearts 2.5 Gets a Wonderful New Trailer to Keep You up to Date at Takuchat.com

by our user Jacob K

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This trailer will remind you of all the going ons in the Kingdom Hearts Universe, check it out!

“Or, if you’ve yet to play a Kingdom Hearts game or have no idea what it’s all about, then this is the perfect trailer for you too! This will help you get up to speed on the story, the characters, and the fun of Kingdom Hearts. Or if you haven’t played a Kingdom Hearts game in a while and need a quick refresher, we hope you enjoy.”-Kaori Takasue said on the PlayStation Blog.

Introducing the Magic

Happy Birthday Tetsuya Nomura! at Takuchat.com

by our user Jacob K

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Tetsuya Nomura is now 44 yearss old! For thos who don’t know why this guys such a big deal, well he is  Final Fantasy VII, Kingdom Hearts and Final Fantasy Versus XIII/XV director and character designer, so basically he is pretty important.

Beyond that he worked on Final Fantasy XV for the past like decade, before having the project handed to Tabata.

So, in celebration of this grand creators birthday why don’t you tell us about your favorite experience with one of his games!

NHL 15 – like that 1st over all draft pick that has a career in the minors. at Takuchat.com

by our user Phantomlink

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There was time when I bought an NHL video game every year. I am a hockey nut and I love the game so I need my fix of puck any way I can get it. I used to buy EA’s games every year, but around 2002, they began to turn into an arcade type hockey game and I made the switch to the 2k franchise. I stuck with them for five years until EA revamped their game and turned it back into a realistic hockey sim. But for the 2012, 2013 season, I did not buy any NHL game. The 2k franchise was dead and EA was, again, turning into a more arcade style of game. I prefer to play as realistic a game as possible and once again, EA was shying away from that in favour of ridiculous dekes, huge fights and a focus on fantasy teams.

And so I figured another year would come to pass where I did not buy an NHL game, but along came the next-gen consoles and I got myself an Xbox One and looked forward to what EA would do with the new tech. As trailers and developer videos came out, I got more and more excited. They were going for a realistic experience, finally! An overhaul to the broadcast team and presentation, ramped up graphics, taking advantage of the new tech, more natural deke moves, hits, physics and living arenas were all in store for the new game. I was so ready for the next-gen hockey game, that I played the demo, and despite some shortcomings, that I cracked up to it being a demo, bought the game. And I’m glad I got it on sale, because it really, again, falls short of what it could have been.

EA made a deal with NBC Sports to use their team for the game’s broadcast team and that is brilliant. The NHL series needed this change to happen about ten years ago, and finally the motion was carried out. Doc Emmerich, Eddie Olcyzk and Ray Ferraro make for a real, television-like presentation, even though it isn’t perfect due to saying the wrong thing at times, having “dead air” during games and a lack of proper emotion for the calls at times. But it is still miles better than what the previous commentary was like.

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The graphics too, are quite well done as the ice gets carved up and snow builds up as the period progresses, and they even went as far as to show a “dry scrape” down the centre of the rink for shootouts. The player models look good, though still move awkwardly and there is a lot of clipping, where players bump through each other, the boards or the ice. The game does look next-gen but until EA can realize the power of the next-gen consoles, the true potential of the graphics stays hidden.

There are problems with the game, and to be clear, I do not expect a perfect game, but when you retail for $69.99 plus tax, I expect something near perfect. Some of the issues may be fixed through patches and updates, but things like settings not saving, bad goals due to players clipping, stats not showing during games in the Be A GM mode are quite annoying and should not be in a final release of the game. But my biggest issue, is what EA tried to advertise as their best next-gen experience: The Living Arenas.

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EA spent time detailing the 30 arenas in the NHL, and I’m sure, the other rinks through the AHL league, and some generic ones for the rest of the teams featured in the game. But EA made the claim that the crowds would be into the game, jumping and celebrating and causing a raucous during the game, making the arena feel alive. Their mood would change based on the on-ice events. This happens, but in a minor way and I really can’t see any difference from previous games. A big cheer follows a goal or a fight, but they are quickly followed by deathly silence. I’ve been to numerous NHL games in several NHL arenas and though there are moments of hushed silence and tension, people are always yelling, talking, chanting or cheering. I expected this in the game, but was disappointed. The arenas do not feel alive. There are “crazy fans” painted up or with signs that are shown after a goal is scored, and there are “over 9000 individual fan models” in each arena, but you only feel that the arena is populated by emotionless people. The jump up after a goal is scored, and that looks great, but that emotion is short lived. There is no cheer or chant afterwards, even for goals in overtime, or late tying goals or even 6-0 routs, the crowd just isn’t there. Get Stamkos to score a hat-trick, and the only way you know is a nod to it by the commentators. No hats thrown on the ice, no alternative cut-scene of celebration. That I cannot excuse. Neither can I excuse the lack of team-specific chants, such as “Go Leafs Go” or “Let’s go Red Wings.” The FIFA franchise by EA has team specific chants, so it can obviously be done, and when EA promises living lively arenas, how they can leave out something like that baffles me.

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Now, another issue with this “living arenas” is the arenas themselves. I’m sure all the graphic designers and coders spent weeks getting each arena to be accurate to its real life counterpart, but all this work is lost in the game due to darkness. Other than the ice surface and the first, let’s say, thirty rows of fans, the entire arena is cast in dark shadows that hide everything. I figure that EA did this so that they didn’t have to fully generate a perfect, 100% replica of the arena in game. Since the majority is hidden in the shadows, they didn’t need to actually make the fans there or proper parts of the arena because you’ll never see it. This is extremely disappointing as no NHL arena is this dark. Sure, the upper levels may be darker, but the game makes it out like the teams forgot to pay power bills. Only half the arena is lit, so half the fans sit in darkness and this makes the arena feel empty, sad, and depressing. These arenas are vibrant, lively, and exciting, or at least they are supposed to be. This needs to be fixed if EA really want the arenas to feel alive and full of emotion, because right now a funeral has more emotion than these NHL arenas.

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Another qualm I have is with the celebrations for goals. There are custom celebrations you can initiate by pressing a button on the controller, after which the goal scorer will hug a random teammate on the ice. Hockey is a team game, and if you watch any game on TV and tell me that only two of the players on the ice during a goal come together for a celebration, I know you are lying. Every player on the ice gets together for a group hug, high-fives, head taps or fist-bumps. Yet, in the game, only two ever come together. In a developer diary, EA even said, “celebrate with your teammates on the ice,” but apparently they forgot about the other 3 players. While two hug, the other three stand awkwardly beside or ignore them altogether and just head to the bench. So much for the realistic game.

So once again, I play this game only thinking of what it could have been rather than what a great game it is. Hopefully EA is listening to the community and hopefully they can make changes so that maybe, just maybe, next year’s game will be better. But for now, I am left with a feeling as empty as the arenas. I enjoy playing the game, but all the problems are just a reminder that this game could have been more. Unfortunately, EA has no competition in the market for their NHL franchise, so they do not feel the pressure to make that perfect game. This ends my rant and hopefully someone out there agrees with me, and someone from EA listens.

This article was originally written by Chris Eyles and republished with his permission.  To see some of his awesome cosplay work, check out his Facebook page https://www.facebook.com/snowdinsoncosplay

Fighter Update at Takuchat.com

by our user Jacob K

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Tekken 7
Finally some Tekken footage, it feels like it has been years we have been waiting to see the game in action, and now we finally do! Off screen or not, it looks good!

Hajime no Ippo
The new boxing game based on the beloved anime series releases in Japan on December 11 for the Playstation 3, check it out.

Mortal Kombat X
Quan Chi is the newest confirmed character for Mortal Kombat X, check out his trailer below!

Why I’m Certain Final Fantasy XV Will Be Just Fine at Takuchat.com

by our user Isiac DaGraca

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Earlier today user Jacob K wrote an article expressing concerns of the quality of Final Fantasy XV after recent news that the game had “Casual” features in the battle system. This is based on previous assumptions of the battle system based on the games previous trailers.

To the contrary I found the previous trailers, and current ones worrying because of the kind of game play I expect from Final Fantasy Games. Essentially I don’t want Final Fantasy to be a hack and slash game like Kingdom Hearts.

What Final Fantasy Is to Me

Final Fantasy to me is all about strategy, and using abilities to defeat a boss and get around problems. Games like Final Fantasy XII had many interesting abilities like reversing damage, numerology, and traditional ones like haste, or immobilize. FFXII is widely regarded as one of the best games in the series. But it has an auto attack, which isn’t much different from what we’ve been told is in Final Fantasy XV.

That’s because while attacking is often a useful part of a Final Fantasy battle, it is by no means the only thing you do. The majority battles in all Final Fantasy titles till now could not be won by attacking alone. This is the major key that separates Final Fantasy from a game like Kingdom Hearts. I love Kingdom Hearts and always have, but turning Final Fantasy into that would ruin what makes the game so great.

In Kingdom Hearts, the vast majority of battles can be won with attacking and combos alone (besides the occasional Cure), usually the exception is only special boss battles, not main ones. You also only need to worry about your party in the context that they can heal you, not have abilities you need. With the exception of Critical mode, the majority of the game is like this.

In final fantasy you have factors like Blind, Silence, Immobilize, Haste, Slow, and other attacks that force you to constantly change strategies or attacks and rely on ALL your party members to defeat a boss. It is twitch based only in your response time to the attacks the enemy is doing.

Why Final Fantasy XV Has Little to No Cause for Worry

The first thing is that the one button system is only for attacking and defense. Nothing else is mentioned.

“With Final Fantasy XV, I do want to make it more casual,” he said. “Of course the depth of the game is going to be there, but I want to make it so players can easily experience the satisfaction of the depth of the game.” – Gemastu

This states that the depth I’ve mentioned before is very much there. But here is the part for concern.

“It’ll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies, gives you that instant gratification, and it connects with the simple touch of a button.” – Gemastu

All this means is that attacking and defending will be simple, there’s no mention of Magic, or other abilities, just attacking. Its Auto-Attack with a button, but its a lot fancier than that. The game will adjust the attack based on the enemy and situation. This permits the entirety of what we’ve seen in the recent trailers.

1375055857640[1] “I also want to utilize the intelligence of the hardware spec, and not have to go through too much hassle or trouble in order to execute moves.”

In short this system permits context sensitive attacking, where when you need to attack the game can do cool stuff without you needing to consider what buttons to press. This is a very important feature! Because it permits more awareness for other things you need to be worried about, like what your team mates are doing, and what status effects or attacks the enemies are casting. Something that can be extremely difficult to do when needing to press a lot of buttons.

This is also coupled with the fact the game is supposed to have a Gambit like system similar of FFXII’s Gambit system, and the need to input your own commands you can see the game can become very complex despite the simple attacking.

The game is focusing on RPG elements rather than Hack and Slash, and to me that makes for a much better Final Fantasy game.

But also this is what permits the lovely cinematic feel the game is maintaining. Auto-Attack looks super cool now, and I’m sure there’s lot of amazing things that will be shown to us. This also likely ties in with the Team Attacks we’ve been seeing as well, which also seems some what automatic based on what the AI is doing.

tumblr_nc9sfvdYnI1qbdgqxo1_500[1] “You have to think about baiting it to attack forward, but then break its stance and attack it from the side. I wanted to make it so you’re fighting a real animal, but with easy-to-manipulate controls as well as dramatic effects. My basis was to keep it grounded in reality.”

Remember This Is Only the Beginning

Tabata has a great record for making great games, and I’m very confident this is only the beginning. There’s so much we don’t know.

But we know the game looks amazing, we know they’re implementing a lot of classic elements into the game, and we know there’s a lot more to a Final Fantasy game than just attacking.

There’s still so many unknown elements, and what we’ve seen seems to only scratch the surface.